Diseño de juego interactivo para niños, sin programación y con ayuda de inteligencia artificial

Authors

  • Ariana Daniela Morales Mence Catholic University of Santiago de Guayaquil image/svg+xml
  • Geovanna Vanessa Ladines Molina Catholic University of Santiago de Guayaquil image/svg+xml
  • Nathaly Briggitte Ortega Vaca Catholic University of Santiago de Guayaquil image/svg+xml

DOI:

https://doi.org/10.53591/scmu.v2i2.44

Keywords:

Graphic design, interactivity, InDesign, Artificial Intelligence, interactive educational games

Abstract

The objective of this project is to design an interactive game with the help of Artificial Intelligence programs applied in graphic design, to teach children about caring for the environment without the need for programming, using Adobe InDesign. A bibliographic research is carried out to understand the key concepts and best practices in environmental education and educational game design. A descriptive-qualitative research is carried out that includes the opinion of a psychologist to review the game. The game design includes a level with three sub-games, addressing topics such as recycling, saving and reusing. Scenarios are created that encourage participation and meaningful learning. In the conclusions and recommendations, the ease of designing educational games without programming with Adobe InDesign is analyzed in the context of environmental pedagogy and recommendations are provided for educators and designers interested in using this methodology, identifying possible areas of improvement or future research.

 

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Author Biographies

  • Ariana Daniela Morales Mence, Catholic University of Santiago de Guayaquil

    Estudiante, carrera de Diseño Gráfico, Universidad Católica de Santiago de Guayaquil, Ecuador

  • Geovanna Vanessa Ladines Molina, Catholic University of Santiago de Guayaquil

    Estudiante, carrera de Diseño Gráfico, Universidad Católica de Santiago de Guayaquil, Ecuador

  • Nathaly Briggitte Ortega Vaca, Catholic University of Santiago de Guayaquil

    Estudiante, carrera de Diseño Gráfico, Universidad Católica de Santiago de Guayaquil, Ecuador

Published

2023-12-30

Versions

How to Cite

Diseño de juego interactivo para niños, sin programación y con ayuda de inteligencia artificial. (2023). Scripta Mundi, 2(2), 26-41. https://doi.org/10.53591/scmu.v2i2.44 (Original work published 2024)